Slow moving, but incredibly powerful, their deceptively slow walking pace belies their agile attacks and dashes. Fairness are very good at controlling their position in relation to Bayonetta. Despite being wreathed in flames like Affinity E and Ardor B they do not cause harm to Bayonetta when she attacks them with melee hits, and can be damaged normally like any other Angel. Fairness usually appear in pairs with either another Fairness, or more commonly their electrical counterpart, Fearless.Fairness can launch a ranged blast of lava. If in melee range the Fairness will first dart backwards before firing, otherwise this attack has little to no animation cue to warn the player before it is used, and the projectile itself flies incredibly fast, making it difficult to evade once fired. Despite having this ranged attack the Fairness will rarely use it, instead it will usually opt to use one of three different dash attacks. The first of these attacks is a simple short-leap forwards with it's mouth open, this attack is deceptively fast, has a deceptively large radius in which it can hit Bayonetta, and lasts very long despite its animation of being quite quick, if this attack lands the Fariness will bite down on Bayonetta with it's jaws and whip her back and forth once before tosses her to the side and slamming her into the ground. This attack does very high damage and its strangely large and fast animation make it difficult to avoid even if the player sees it coming. The second dash is a variation of the first, save that it's used when Bayonetta is in the air. Using the Crow Within technique is very dangerous whilst fighting Fairness, as he snatches you almost with no warning from the air. The third and final dash is a reckless charge, unlike the first two dash attacks this one has a bit of an animation cue where the Fairness will dig its claws into the ground to prepare to push itself forwards. After this it will run at Bayonetta in a straight line with it's head down in an attempt to headbutt her. If this attack causes the Fairness to collide with a solid object, such as a wall, they will be stunned and Bayonetta can attack it freely for a few seconds before it recovers. The Fairness' final attack has a long visual cue where it will set itself in place and do a howling roar up at the sky. This attack causes no direct damage, but the noise will cause Bayonetta to grab her ears in agony, effectively stunning her in place. The stunning effect can be dodged just like any other attack. If stunned, shaking the joystick back and forth will help Bayonetta to recover more quickly, however on higher difficulties this rarely helps. To counter this attack effectively the Moon of Mahaa-Kalaa must be equipped, as it will allow the player to defend from oncoming attacks even when Bayonetta is stunned. See: Bayonetta